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Super Mario Bros.: The Movie – What Bugs Us?

 
Robert Workman
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Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

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 Published May 29, 2013 6:18 AM

Just in time for the film's 20th anniversary, we look at its biggest flubs.

Oh, Super Mario Bros.  You are indeed a great game series, one that will live on in infamy…unless, of course, it's in the cinematic world.

Back on May 28th, 1993, Hollywood Pictures released Super Mario Bros.: The Movie, under the direction of Max Headroom creators Rocky Morton and Annabel Jankel.  The film, with a $48 million budget, was an attempt at bringing the game franchise to the big screen, with Bob Hoskins cast as Mario Mario and John Leguizamo as Luigi.

And the project back-fired.  Big time.  The movie turned out to be a laughable mess – at best – and barely grossed back half of its inflated budget.  As a result, it was written off as one of the worst video game-licensed movies ever, though some people still like to watch it as a cult favorite.  And let's be honest, it's prime for Rifftrax-style joke-making.

But what were the five biggest problems with it?  Sure, it had more than that, but when it comes down to it, these crucial sins pretty much spelled out its doom…

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