Fans of Assassin's Creed IV: Black Flag can get their first glimpse at details for the game's multiplayer modes.
As E3 heads into its final days, Ubisoft has continued to hype up their upcoming pirate-themed epic Assassin’s Creed IV: Black Flag and they’ve been slowly trickling out details on the game’s multiplayer to keep fans’ interests piqued.
The biggest change, obviously, is the visual shift from colonial towns and plantations in Assassin’s Creed III to the lush, flamboyant locales of the Caribbean pirate setting. Ubisoft is making sure they capture the game’s pirate theme in both the layouts of the new multiplayer maps as well as the outfits worn by all of the new multiplayer characters.
Ubisoft has confirmed that all of the familiar competitive modes from previous Assassin’s Creed multiplayer games will be returning (no word yet on whether the co-op Wolf Pack Mode will be returning as well but it would be a shame if it didn’t) but, sadly, no initial plans are in place for any sort of naval battles mode. What *is* being introduced however is a brand new feature called the Game Lab which basically allows players to create their own custom multiplayer modes.
Utilizing over 200 different variables, players will be able to tweak a variety of different parameters for each of the game’s modes; changing everything from available powerups and weapons, conditions for victory, or even disabling key features like melee kills or HUD cues.
To help show off the expansive capabilities of the Game Lab, Ubisoft showed off a new customized multiplayer mode during each day of the first three days of E3. On day one, they showed off a customized “Purist” mode which disabled all special abilities and HUD elements, forcing players to rely on nothing more than their wits and instincts to both kill and avoid other players. On day two, they showed off “Pistoleer” mode (which you can see in the video above) in which melee attacks were disabled, forcing players to use their one-shot pistols to earn kills. Lastly they had “Frantic” mode in which melee kills and ground finishers are worth only one point, forcing players to try and set up their opponents for special ability kills.
Many new and returning abilities combined with the near-infinite possibilities of the Game Lab will give Assassin’s Creed IV’s multiplayer a near infinite amount of replayability and time will only tell what sorts of crazy modes players create when they get their own hands on the Game Lab after the game’s release this fall.