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Project Spark Promises An Endless Stream Of Content

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

  • News
 Published January 27, 2014 4:10 AM

Thanks to its robust variety of tools and support from developer Team Dakota, Project Spark will supply players with a virtually limitless amount of content.

Team Dakota’s upcoming Xbox/PC-exclusive creation game Project Spark will naturally have its longevity preserved by the massive amount of player-created and player-shared content that will come as a direct result of the game’s launch (players are already building their own worlds in the game’s beta which is going on right now). According to Dakota’s studio manager, there’s really nothing preventing Project Spark from going on indefinitely.

Speaking to OXM in a recent interview, Team Dakota’s studio manager Michael Saxs Persson expressed his enthusiasm for Project Spark, saying that he and his team plan to support the game and its community for quite some time following its release: "We look at Project Spark as a game that will never truly be finished. The directions we can take the game are nearly infinite, and we plan on continuing to grow and evolve the game over time, based on input from our community."

As has been showcased in past previews and videos for the game, Project Spark will contain a staggering amount of different creation tools and props, allowing players to quite literally let their imaginations run wild. Even better, players will be able to upload their finished creations into the game’s online database, allowing other players to come and try their creations out. Everything from a simple side-scrolling platformer to a vast and sprawling fantasy landscape can be created using Project Spark’s tools and an intuitive script-based interface will allow players to truly make their worlds feel alive by populating them with props and creatures that can be programmed with a large variety of behavior patterns.

The game’s PC beta is going on right now with a beta for the Xbox One version set to start sometime next month. Project Spark will be available on PC, Xbox 360, and Xbox One but, despite the game’s heavy focus on social and online components, no Xbox Gold subscription will be required for the Xbox One and 360 versions. Project Spark is set to release sometime later this year.    

  • Xbox 360
  • PC
  • beta
  • Xbox 360 (Video Game Platform)
  • xbox one
  • Project Spark
  • Team Dakota
  • michael saxs persson
  • News

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