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Medal of Honor Warfighter: Immediate Discharge From Service

 
Alex Martinet
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Alex Martinet has worked for Player Affinity and The Gamer Studio. He is currently attending Gavilan College and majoring in Journalism. Follow him on twitter at https://twitter.com/AlMartinet

 Published November 13, 2012 1:41 PM

Danger Close, the developer behind the game, aims to soar high with Medal of Honor Warfighter by featuring Tier 1 units from around the world, but many of the same mistakes that dragged down the original game are back for a second appearance.

Back in 2010, Medal of Honor released to the public, attempting to portray real-life military operations in Afghanistan in the Shahakot Mountains. The product failed to live up to expectations, pushing the team to go back to the drawing board. Medal of Honor: Warfighter is the next installment in the franchise and it’s once again inspired by real-world events about global terrorism. Danger Close, the developer behind the game, aims to soar high in Warfighter by featuring Tier 1 units from around the world, but many of the same mistakes that dragged down the original game are back for a second appearance.

Medal of Honor: Warfighter's campaign has serious pacing issues, while it tells an utterly ridiculous story that fails to accurately portray military operations. Warfigher’s multiplayer is the only saving grace, but a broken user interface, lack of map variety and competitive balance issues breaks it’s chances of it standing out.

The story in the Medal of Honor: Warfighter campaign centers around a soldier torn between his duty for his country and his responsibilities as a father and a husband. The life of a soldier has left Preacher, the protagonist you will be playing, sad and distraught from being far away from his family. Most of the story is told from awkward cinematic sequences that try to tug on your heartstrings, but are so abysmal that you end up not caring. They feel tacked on, and feel entirely separate from gameplay, which is where the campaign has conflicting messages that they try to present. Sure, we might care about Preacher if the gameplay didn’t result in us getting a hundred headshots to progress through a level. You end up not caring about Preacher and the rest of what is waiting for you in the campaign.

Instead of honoring those who are currently serving in the military, Warfighter ends up just being another Call of Duty clone that is vastly underwhelming. The story in Warfighter will span five to six hours that will frequently repeat themselves. It does everything by the book and never tries to do anything daring or inventive. Gameplay missions are tightly scripted, giving the players little or no leeway in choosing how they move around the battlefield. Anytime you choose to find an alternate route, you’re instantly ambushed or outnumbered, forcing you to restart and follow a linear pathway.

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