The return of Prophet has mild issues (particularly in multiplayer), but Crytek's latest shooter doesn't disappoint overall.
When Crytek introduced the first Crysis years ago for PC (before eventually moving to consoles, which the developer stated it was "too powerful" for so long ago), it stood out more as a technical showpiece than a deep, involving shooter, though the powerhouse abilities that you were introduced to did make it more fun to play than expected. Then Crysis 2 rolled around, and despite improvements in the environment and much more focused abilities, some folks felt it was dragging when it came to telling a compelling story. Granted, knocking someone into the middle of next week with a well-charged melee made up for it.
Now here we are, with the third chapter of the series, and it almost seems like Crytek understood where things went wrong the last time around. Crysis 3 is a much more balanced game, not only making processes with your suit better refined this time around (finally – sprinting won't drain your suit's power!), but also ironing out the story so that something better is being told this time around. Especially when you pick up the technical bow.
The story focuses on Prophet, who's been held in captivity years following the events of Crysis 2. He's rescued by none other than Psycho, a soldier who held his own in Crysis Warhead a few years back. He explains that an evil corporation has overtaken New York, turning it into an alien research facility where all hell has broken loose. And even though Prophet could be the killer weapon in turning the tide, it turns out the old soldier has his own agenda to fulfill. An alien hiding beneath the surface of Manhattan, the Alpha Ceph, could be the catalyst to the end of the world – something that Prophet needs to make sure doesn't happen.