
  •  Trending
    • Nintendo
    • Shigeru Miyamoto
    • universal studios
    • universal studios hollywood
  • Videos
  • News
  • Reviews
  • Interviews
  • Previews
  • Entertainment
  • DVD/Blu-ray
Hot Articles
  • Xbox One Preorders Virtually Sold Out, Already More Hype Than 360

Menu
  • Facebook
  • Twitter
  • Youtube
  • Subscribe

God of War: Ascension's Multiplayer Isn't So God-Like, But Does Set Foundation For the Future

 
Robert Workman
Read +

Knowledgable and all around awesome, Robert has mastered video game journalism for years, writing for a number of sites including AOL GameDaily, Planet Xbox 360 and GameZone.com.  Also known as the George Clooney of the Video Game Industry in some circles (mostly women).

 Published March 15, 2013 3:57 AM

Though it feels generally un-epic compared to the single player game, Ascension's multiplayer aspects have room for growth.

God of War: Ascension arrived earlier this week for PlayStation 3, and while you already have an idea how the single player portion turned out (from the review we posted a few days back), there's a new area that's being explored in the series for the first time.  And it's eerie how I'm running into some déjà vu saying that this month, as I said the same thing about Tomb Raider last week.

Ascension comes with two types of multiplayer packed in to it.  The first is a full-on team multiplayer mode, where you battle enemies through direct combat and traps while trying to set up a mammoth kill of a monster in the background to proclaim victory.  But then there's also a fun new co-op mode Trial of the Gods, where you team up with a friend to tear down waves of incoming creatures.  Think of it as a varied version of Horde Mode, but with melee weapons replacing the heavy gunfire.

Let's talk about the competitive multiplayer first.  There is some foundation to be found here, particularly with the way you can set off traps to ambush other players, and set up combat scenarios with others, complete with dodging capabilities and the power to finish them off when they're down for the count.  It can be engaging, but there's some real strategy missing here.  It's a matter of "who can get on top of their opponent" first rather than planning an attack and moving forward with it.  To some, that might be enough, but it feels a bit shallow.

  • 1
  • 2
  • Next Page
  • PlayStation 3
  • PlayStation Network
  • god of war
  • God Of War Ascension
  • trial of the gods
  • reviews

Related Reading

spacer 0 Comments

Escape The Hideaway In Little Nightmares Second Chapter Of The Secrets Of The Maw Expansion

2nd installment of the DLC!

Published November 11, 2017 10:47 AM, by
Steve Tyminski
spacer 0 Comments

Brawlhalla Review

Legends in the making

Published November 4, 2017 7:00 PM, by
Steve Tyminski
spacer 0 Comments

Sailor Moon S Volume 1 DVD Review

Fighting evil by the light of the moon!

Published December 15, 2016 12:50 PM, by
Steve Tyminski
spacer 0 Comments

Dishonored 2 Review

Is the journey to Karnaca, the jewel of the south, worth your time?

Published November 15, 2016 2:20 PM, by
Steve Tyminski
GamerHub.TV
© 2023 | All Rights Reserved.
  • Read
  • News
  • Reviews
  • Previews
  • Interviews
  • Entertainment
  • Read More
  • Features
  • News
  • Walkthroughs
  • Media
  • Privacy Policy
  • Terms of Service
  • GamerHub Network
  • Modojo
  • Shacknews
  • Greenlit Content
  • Trending
  • Nintendo
  • iOS
  • Pokemon GO
Powered by Greenlit Content