
  •  Trending
    • Nintendo
    • Shigeru Miyamoto
    • universal studios
    • universal studios hollywood
  • Videos
  • News
  • Reviews
  • Interviews
  • Previews
  • Entertainment
  • DVD/Blu-ray
Hot Articles
  • Xbox One Preorders Virtually Sold Out, Already More Hype Than 360

Menu
  • Facebook
  • Twitter
  • Youtube
  • Subscribe

Sleep Tight Haunts Nintendo Switch And PC In 2018

Steve Tyminski
Read +

Steve Tyminski lives in the great state of New Jersey and is a huge sports fan, especially the Devils/Mets/Jets. He went to college for Criminal Justice and History and has journalism experience. Been a Nintendo Guy for a long as he can remember and grew up with the Mario Brothers. His sense of humor comes out in his writing. Twitter-Follow at https://twitter.com/TumsST

 Published November 14, 2017 5:18 PM

Set to scare players in early 2018.

Sleep Tight, an adrenaline pumping arcade-style, twin-stick shooter with base-building elements, launches for Nintendo Switch and PC in Q1 2018.

Sleep Tight will be the debut project from We Are Fuzzy, a veteran team of AAA game developers and big-budget film VFX artists. The team is led by Maxx Burman, whose credits include Far Cry, League of Legends, Westworld, and Titanfall. Disney character artists, including Dylan Ekren, who worked on Wreck It Ralph and Zootopia, and Ubisoft designer Oscar Mar, whose resume cites the Far Cry and Rainbow 6 franchises.

Sleep Tight draws from shared childhood experiences to deliver a fast-paced twin-stick shooter that marries adrenaline-pumping action with a charming world wrapped in blankets of nostalgia.

Build pillow forts during the day to prepare for hordes of monsters who emerge after dark. Fight back against their relentless onslaught with dart Gatling guns, water balloon launchers, remote controlled gun turrets, and other toys. Throughout these frenetic nocturnal battles, players will collect stars from fallen enemies to upgrade their skills, buy power-ups, and unlock new weapons.

"Since I was a kid, I always wanted to make games. After 10 years of working on other people's projects, it was time to make my own, and I wanted to go back to that feeling of pure play." said Maxx Burman, co-founder and creative director at We Are Fuzzy. "I feel fortunate to work with such talented artists to bring this Pixar-esque world to life. I think it's an experience that will appeal to the young at heart, no matter their age."

  • PC
  • Nintendo Switch
  • Sleep Tight
  • We Are Fuzzy
  • Maxx Burman

Related Reading

spacer 0 Comments

Eiyuden Chronicle Rising:Does it get the Chichuki Seal of Approval?

Check out my impressions/hands-on of Eiyuden Chronicle Rising!

Published May 14, 2022 5:40 PM, by
Steve Tyminski
spacer 0 Comments

Mokoko X-Chichuki Hands-On

Check out my hands-on of Mokoko X

Published May 5, 2022 8:51 PM, by
Steve Tyminski
spacer 0 Comments

Aztech Forgotten Gods: Hands-On/Thoughts

Check out my hands on/thoughts of Aztech: Forgotten Gods.

Published March 9, 2022 7:00 AM, by
Steve Tyminski
spacer 0 Comments

Gunvolt Chronicles: Luminous Avenger iX 2 Hands-On/Thoughts

Check out my hands-on/thoughts for Gunvolt Chronicles: Luminous Avenger iX 2!

Published January 27, 2022 1:54 PM, by
Steve Tyminski
GamerHub.TV
© 2022 | All Rights Reserved.
  • Read
  • News
  • Reviews
  • Previews
  • Interviews
  • Entertainment
  • Read More
  • Features
  • News
  • Walkthroughs
  • Media
  • Privacy Policy
  • Terms of Service
  • GamerHub Network
  • Modojo
  • Shacknews
  • Greenlit Content
  • Trending
  • Nintendo
  • iOS
  • Pokemon GO
Powered by Greenlit Content